![]() © 2022 Hookshot Media, partner of ReedPop. Join 402,511 people following Push Square: Persona 5 Royal: New Game + - What Carries Over and How t. Persona 5 Royal: Romance Options - All Girlfriends and Wh. Persona 5 Royal: Exam Answers - All School and Test Quest. Persona 5 Royal: Crossword Answers - All Crossword Puzzle. PS4 to PS5: All Games with Confirmed Free Upgrades PS5 Stock: Where to Buy PlayStation 5 and When in October. Santa Monica Studio Pleads for Minimal God of War Ragnaro. New PS5, PS4 Games This Week (31st October to 6th November) To me, it's the best of both worlds with getting to have the great turn based gameplay of Yakuza 7 and the great real time gameplay with Judgement. the Judgement games still exist and will continue to exist as a main continuation of the franchise. It's different and it's fun.Īnd for this series. It offers a unique, interesting and engaging way to use strategic puzzle solving versus on-the-fly tactics. Turn based strategy has been enjoyed for literally millennia, with tactical battling games cropping up in virtually every culture in world history. I love the original games and the real time combat, just like I like a lot of other games with real time action combat.īut I also love turn based RPGs and strategy games. ![]() As to why people like it, if you actually want to know. Tons of people love the new battle system. Yakuza 7 has sold better (and reviewed better by many gamers and news outlets) than any previous entry in the series. Mon 11th Oct Obviously you hate turn based RPGs.I get very bored now in these games unless it's not Shinjuku, there is only so many times you can walk around the streets there and go to that damn Sega arcade in the main square lol! These games would be amazing if they added a whole Tokyo area like from Shibuya to Shinjuku and had train stations for fast travel like persona. We have had about 10 games now and only really had Okinawa, Shinjuku, and Yokohama as main cities, part 5 was the biggest and since then maps have been smaller and smaller. ![]() We had other little tiny places like the small city in Yakuza 6 but that was very small. That said they need to add some new cities for the next one we haven't really had a new full sized location in the new engine yet except for Yokohama in like a Dragon, but it wasn't that large of a map and only one location. Like a Dragon was refreshing to me with party management and combat you needed to think a little about (was too easy still in some parts) and I don't think I could have played through a whole game again with fighting mechanics. I hope they don't go back for main games and keep it turned based it deserves to be a proper rpg and not a button masher. The fighting just got so boring, even when playing as all the chars in part 5 it was still just boring to me. I was waiting for them to make it in to proper rpg with turned based fights ever since around part 4. That was ridiculousįor the record, i loved the game - but these were bits that stood out as being massive flaws for me. Oh and the fact you couldn't take a taxi to a location elsewhere in the city if you hadnt 'tagged' the taxi in that area. That felt unecessaryįinally, better difficulty scaling - i grinded alot in the battle arena, which meant it wasnt a problem for me - but i read a lot of people getting stuck at the end of chapter 10 or 11 and couldnt proceed as they were stuck in a dungeon and couldnt get past the boss. ![]() It made little sense given you were already levelling up the individual character and spoilt my enjoyment somewhat.Īlso, whilst not a problem for me as i'd saved the money, dont arbitrarily gate off the story by forcing you to collect 3 million yen half way through. I tended to stick with the same jobs as it was a nightmare dropping from a strong job with lots of skills and health, to one where you may as well have been back at level 1. They also need to incentivise switching jobs. If they want to keep the turn based combat, they must implement a system where your party warps to ichiban at the start of battle, rather than the player having to wait for them to get unstuck from geometry. What would you like to see from the next Yakuza game? Give yourself an Ichiban perm in the comments section below. Hopefully the sequel delivers on both fronts. We love Like a Dragon, but the aforementioned combat system would benefit from additional depth (there are some seriously tedious battles later on), and the storytelling could be more concise. That said, we definitely think that there's room for improvement. Honestly, we can't wait to see what RGG Studio has in store. And so it's safe to assume that this sequel will play very similarly to Ichiban's initial outing. RGG Studio has said that Like a Dragon - with its turn based combat system and expanded RPG elements - represented the future of Yakuza.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |